Name a modern 3D action game—God of War, Dark Souls, Horizon Zero Dawn. They all borrow from Ocarina of Time’s formula. The lock-on system? That’s from here. The “explore a big map, find a dungeon, get a tool, beat a boss” loop? Yep, that’s Ocarina’s DNA.
It’s like the game was a carpenter’s blueprint, and every designer since 1998 has been building houses from it. Even Grand Theft Auto III owes a nod to that first moment you step out into a huge, breathing world.
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Okay, let’s be honest: the game is also famous for being incredibly broken. Speedrunners can beat it in 17 minutes by walking through walls and talking to NPCs in the wrong order. There’s a glitch where you can turn into a flying bunny hood and skip half the game.
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But honestly? That makes it more loveable. It’s like a beloved, slightly cracked vase that somehow holds water perfectly. Those weird bugs became part of the legend.