Quest 3 Eye Tracking

Quest 3 Eye Tracking

Quest 3 Eye Trackingの要点や背景を丁寧にまとめました。全体像を一目で把握できます。

I first tried eye tracking on a friend’s Quest 3, and I felt like a dork. I was staring at a menu, and it just opened. No clicking, no reaching for a controller, just a glance. For a moment, I felt like a wizard who forgot his glasses.

You know that awkward moment in a video game when you have to turn your whole head to look at something? Eye tracking makes that feel clunky. Now, you can just flick your eyes sideways like you’re checking who walked into a coffee shop, and the game follows your gaze. It’s natural, like breathing.

The Social Super-Glue

Here’s the part that made me smile: your avatar in Horizon Worlds or VRChat can now blink and look around just like you do. No more creepy, dead-eyed mannequin staring into the void. When you smile, your avatar’s eyes crinkle. It’s small, but it changes everything.

Imagine you’re chatting with a friend in VR. Without eye tracking, you’re both just two floating heads. With it, you can look down when you’re shy, or glance away when you’re thinking. It’s the difference between talking to a statue and talking to a real human.

I swear, the first time I made eye contact with a digital raccoon in a game, I felt a little twinge of connection. That is the magic. It tricks your brain into believing the virtual world is more real.

鈴木 陽菜
Author

鈴木 陽菜

暮らしを豊かにする便利アイテムや時短アイデアを中心に、実用的な情報をお届けします。